|
View unanswered posts | View active topics
Author |
Message |
Isabelle
|
Post subject: builders Posted: Fri Oct 01, 2004 5:11 am |
|
Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
|
Bport is having a couple issues, should be resolved soon.
Here's a list of people we will be using to work on the builder port
Gideon
Kariyana
Mortisha
Kiasyn
Dorillian
People under consideration:
Silvanos - Once Silvanos finishes sundimmers realm, i will see if he is ambitious for bport.
Quintos - to be decided
|
|
Top |
|
Kariyana
|
Post subject: Problems with BPort Posted: Fri Oct 01, 2004 5:31 pm |
|
Joined: Tue Sep 21, 2004 1:30 am Posts: 71 Location: Calgary, Alberta Canada
|
I read the post, thank you first for giving me a chance to be on the building team
Second, Avestifal told me that there's problems with savearea not working. When he goes to use it, he gets 'huh?'. I checked out the code for void do_savearea in build.c in my base SMAUG file through my C++ program, and is it possible that the level isn't set properly for the command? I asked Avestifal if savearea was listed on his commands, he told me no, so I figured it might be a level issue. In the code, it's also hardset to a certain level:
if ( IS_NPC(ch) || get_trust( ch ) < LEVEL_CREATOR || !ch->pcdata
|| ( argument[0] == '\0' && !ch->pcdata->area) )
{
send_to_char( "You don't have an assigned area to save.\n\r", ch )
Now, I don't know if that was changed in Jade, but that's how it is in base SMAUG 1.4v and since problems concerning building commands involved both code and port-side level restrictions, that's the conclusion I came to as why savearea might not be working.
Have a good day
|
|
Top |
|
Zeraphin
|
Post subject: Posted: Fri Oct 01, 2004 7:05 pm |
|
Joined: Tue Sep 14, 2004 1:00 am Posts: 418 Location: Atlanta, GA
|
The building commands have been heavily overhauled in the past, and chances are that code has changed. I will review the commands today and discuss the issue with Celeborn.
_________________ Zeraphin Chan Dark Angel of Balthildis
|
|
Top |
|
Isabelle
|
Post subject: yes Posted: Sat Oct 02, 2004 12:36 am |
|
Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
|
as i told him, don't make changes yet, as they probably won't sticky, course does he listen to me? NO!
i believe savea is set at 65, or it was one of those funky builder code changes celly did when he scrapped all the builders.
see me ingame for the addy to the server
|
|
Top |
|
Avestifal
|
Post subject: Posted: Sat Oct 02, 2004 1:36 am |
|
Joined: Mon Sep 20, 2004 10:30 pm Posts: 151 Location: rutland
|
Ahem I DO listen to you, what I merely TOLD Kariyana was that "I'm not actually cranking out on this because issy said there are some issues with the commands right now, so I'm just experimenting" she asked why and I said because savearea doesn't work. I didn't say "gee, I dunno why I can't save" like I didn't know! BAH!
_________________ "I've fallen so far from grace that pain is second nature to me now." ---Avestifal
|
|
Top |
|
Guest
|
Post subject: Posted: Sat Oct 02, 2004 4:58 am |
|
|
BAH!
|
|
Top |
|
Isabelle
|
Post subject: ! Posted: Sat Oct 02, 2004 5:30 am |
|
Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
|
|
Top |
|
Kariyana
|
Post subject: Posted: Sat Oct 02, 2004 5:32 am |
|
Joined: Tue Sep 21, 2004 1:30 am Posts: 71 Location: Calgary, Alberta Canada
|
Yeah, he did tell me that savearea didn't work and I just came to that conclusion about the level because we had the problem before with level restrictions and stuff.
He really IS a smart guy, honest
|
|
Top |
|
Quintos
|
Post subject: Posted: Sat Oct 02, 2004 4:19 pm |
|
|
Dual-Avatar |
|
Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
|
Isabelle, should I be scared of that after my name?
Favorite Imms:
Celeborn
Roje
Imms under consideration:
Chloe - after she finishes doing that thing she's doing, I'll see if she has the ambition to be a favorite imm
Isabelle - to be decided
And Isabelle, you should see the work I put into things I actually care about. Ever seen my ZMud triggers/aliases?
_________________ Quintos Aelon, Progenitor of the Aelon line
|
|
Top |
|
lingolas
|
Post subject: bah! Posted: Sat Oct 02, 2004 7:50 pm |
|
Joined: Tue Sep 21, 2004 12:28 am Posts: 449 Location: Irvine, orange county, California
|
you builders work hard and surprise me with something good. Something that makes xchan looks bad.
|
|
Top |
|
Kiasyn
|
Post subject: Posted: Mon Oct 04, 2004 5:42 am |
|
Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
|
Code: #define LEVEL_CREATOR (MAX_LEVEL - 12)
MAX_LEVEL is equal to 65.. 65 - 12 is 53... SO this means we can use the command... but theres another method with the ocmmands soo
it may be required that cedit savearea level 60
for us to use it... assuming that it still uses that part of SMAUG code
_________________ Kiasyn Kelle
|
|
Top |
|
Kariyana
|
Post subject: Re: Savearea, cedit, code and stuff. Posted: Mon Oct 04, 2004 6:19 am |
|
Joined: Tue Sep 21, 2004 1:30 am Posts: 71 Location: Calgary, Alberta Canada
|
"i believe savea is set at 65, or it was one of those funky builder code changes celly did when he scrapped all the builders"
there's that and the other day, Isabelle mentioned to Roje that she thinks it was removed...
So even if savea is set to 65, chances are you can't cedit it to a lower level. why? if the command itself is set to a higher level than you, what makes you think that using cedit to change the command is going to work?
I know what max_level is anyways, and I know what level_creator is. And wow, I know how to use build commands too without playing around with them...look at that!
|
|
Top |
|
Kiasyn
|
Post subject: Posted: Mon Oct 04, 2004 8:56 am |
|
Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
|
eeep eep that wasn't meant to be an attack
_________________ Kiasyn Kelle
|
|
Top |
|
Zeraphin
|
Post subject: Posted: Mon Oct 04, 2004 12:37 pm |
|
Joined: Tue Sep 14, 2004 1:00 am Posts: 418 Location: Atlanta, GA
|
LEVEL_CREATOR has nothing to do with command levels, its just a rank in the old wizlist setup. All commands have a level set via cedit that is entirely independant of anything else, although the original level scheme was setup to "match" the various immortal ranks.
SAVEA no longer exists in JADE. It was removed when the building commands were last overhauled. We have some things that work differently, and will be corrected shortly. Right now though, the bport is having a few issues related to trying to cut off features that would distract or hinder builders, such as Zenpin and Co.
_________________ Zeraphin Chan Dark Angel of Balthildis
|
|
Top |
|
Kiasyn
|
Post subject: Posted: Mon Oct 04, 2004 9:38 pm |
|
Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
|
can't you just delete zenpin.... then perhaps.... make a mobprog or something that gives a spellbook or a songbook if someone makes a new magic/bard?
_________________ Kiasyn Kelle
|
|
Top |
|
Zeraphin
|
Post subject: Posted: Mon Oct 04, 2004 10:07 pm |
|
Joined: Tue Sep 14, 2004 1:00 am Posts: 418 Location: Atlanta, GA
|
kiasyn wrote: can't you just delete zenpin.... then perhaps.... make a mobprog or something that gives a spellbook or a songbook if someone makes a new magic/bard?
Could we? Yes. Do we need to? No. The problem isn't a concern with the main port. The issue on the bport is that it breaks player creation if Zenpin isn't there, and if Zenpin is there, it crashes because of the areas that have been removed. I could add back the area Zenpin wants, but I don't know which one it is. I suspect its wherever the game sends the bots when they're "resting" ...
_________________ Zeraphin Chan Dark Angel of Balthildis
|
|
Top |
|
Isabelle
|
Post subject: k Posted: Mon Oct 04, 2004 11:55 pm |
|
Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
|
i know zenny rests in tarsonis marina at nighttime, in the river, her home is in magical.are, and she plays in the holy grove, hrm, bring grove.are back in
|
|
Top |
|
Quintos
|
Post subject: Posted: Tue Oct 05, 2004 4:13 am |
|
|
Dual-Avatar |
|
Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
|
I told this to Zeraphin before, I believe the areas are in and he's still having problems, but I may have misunderstood.
_________________ Quintos Aelon, Progenitor of the Aelon line
|
|
Top |
|
Jorelani
|
Post subject: Posted: Tue Oct 05, 2004 7:44 am |
|
|
Avatar |
|
Joined: Wed Sep 22, 2004 9:21 pm Posts: 171
|
I applied to build quite a long time ago, and had even submitted 3 areas. I never heard word back on that. This was quite some time ago.
|
|
Top |
|
Zeraphin
|
Post subject: Posted: Tue Oct 05, 2004 12:50 pm |
|
Joined: Tue Sep 14, 2004 1:00 am Posts: 418 Location: Atlanta, GA
|
Quintos wrote: I told this to Zeraphin before, I believe the areas are in and he's still having problems, but I may have misunderstood.
Putting all the areas back fixes it. I haven't had time to remove them one by one and find out which one the game is trying to use just yet. Perhaps tonight.
_________________ Zeraphin Chan Dark Angel of Balthildis
|
|
Top |
|
Isabelle
|
Post subject: Posted: Fri Apr 22, 2005 3:55 pm |
|
Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
|
I have been told that Building Port will be (possibly) ready to go after next patch
Those interested in area building, and/or quest building may reply here and list your name.
Note: Building port does not have areas in it, it is a stripped down version of dark legacy.
you will be able to look at your own area, and maybe tarsonis and midian only.
So serious replies only.
|
|
Top |
|
Silvanos
|
Post subject: Posted: Fri Apr 22, 2005 4:00 pm |
|
Joined: Mon Sep 20, 2004 10:24 pm Posts: 219
|
I would be interested in area building.
and im def. in for the theme writing thingie you just posted about on your idea thread.
_________________ ~Silvanos Rosvalin, Lux Sapientiae and the High Lord of Hosts~
|
|
Top |
|
weems
|
Post subject: Posted: Sat Apr 23, 2005 3:31 pm |
|
|
Tri-Avatar |
|
Joined: Mon Sep 20, 2004 12:52 am Posts: 592
|
I'm up for either or! Would love to make some sweet-ass quests.
|
|
Top |
|
Vogar Eol
|
Post subject: Posted: Sat Apr 23, 2005 3:37 pm |
|
Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
|
Well, it do be seeming thar do be blokes thar do be asking for an old dwarf to apply. Do be seeming they do be thinking if they do be hiding thar dwarf's ale they do be able to bully him into building.
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
|
|
Top |
|
Isabelle
|
Post subject: Posted: Sat Apr 23, 2005 6:16 pm |
|
Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
|
*waves around a mug of ale
oh you want this do ya?
*hides it
|
|
Top |
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
| |