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Craft Unlearn %
http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=10&t=543
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Author:  Silvanos [ Mon Jan 31, 2005 4:21 pm ]
Post subject:  Craft Unlearn %

Was just thinking it might be nice to add an extra option for craft unlearn, allow crafters to dictate the % amount they want to unlearn. Lets say i want to get a mitrill/adam miner 50/50 but ive got 80% mitrill...no way in hell i want to unlearn mitrill to 0 and see if i can balance it out...so:
craft unlearn mining ore mitrill 30 and then 30% would get taken off...since youre unlearning you would specify 30 and not 50 (the % you want to keep) fyi in case ppl disagree :P And this would of course be for all crafts...i could think of several crafts like salvaging where this would be *extremely* handy.

Author:  Isabelle [ Thu Feb 03, 2005 2:56 pm ]
Post subject: 

per silvanos' request, some off topic arguement had started, and he wanted the off topic messages deleted so that the original discussion might get back to normal.

off topic posts cleared per his request

Author:  Nellwyn [ Tue Feb 22, 2005 11:32 pm ]
Post subject: 

Silvanos, I totally agree with this idea. But I fear implementing this right now is bad news because of the amt of resources being digged up. People will surely swap their cit/carn miners easily for higher quality gems and I would be tempted to do it myself ^^ And of course, not to mention ore miners.

But yes, I love the idea. I have often wished to have that option. Guess you beat me to my post =P

Author:  Gilgolad [ Thu Feb 24, 2005 6:50 pm ]
Post subject: 

I definatly agree with this.
I'm a perfectionist, and so if i want something to be exactly 50%\50%, and i accidentally do one thing 50.02%, i want to change it, without doing it all over again.
I'm sure there's others out there.....

Author:  Silvanos [ Mon May 02, 2005 7:54 am ]
Post subject: 

Yeah thatd be nice. Theyd have to add in a safety in case of accidents tho:
Craft unlearn cooking dishes sure

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