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 Post subject: A Guide to Survive: How to live by strength of will
PostPosted: Fri Apr 22, 2005 8:58 pm 
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A GUIDE TO SURVIVE: How To Live By Strength Of Will

This tome is writen by Thane Ezbad Vogar Eol, for those poor sorry souls that live in a world of ignorance and sudden death.

CHAPTER 1: Armour

Firsts ye must be understanding the armour. For it be armour that do be gaurding ye life.

Thar armour ye do be wearing do be split into types. Thar be light armour (which do be light of material, an of the weight), medium armour (which shall be of medium material, an of the weight), heavy armour (which do certainly be of heavy material, an of the weight), and lastly natural armour (which do be of natural material, also called butt naked, or panzy armour)

Thar armour types do be having thar own skills. Depending do be ye classes, you do be having some skills in these armour types. These skills do be working in strange an mysterious ways to help lower thar mobility penalities of thar armour. In this way, thar -9 mobility of that steel cuirass could be halved by 90% skill in thar heavy armours to only do -4.5 mobility on thar skill warrior who do be skill of thar heavy armours.

This do be showing how thar armours most trully do be effecting thar mobility. What do be mobility? Thar do be a topic for later, methinks. For now we do be talking about thar strength of armours.

[an heavy armour of -12 mobility, would only effect your mobility by -6 if you had a high skill in heavy armour. This is misleading if you have just been looking at an armour, and not wearing it then checking your score sheet. Skill in an armour only raises when an armour you are wearing is hit by a weapon, and it is the correct type of armour.]



Thar do be more important things also then just thar type of armour (be it light, medium, heavy, or natural/panzy). Ye also must be concerned with the material of itself. For ye do be seeing each material do be having its own resistance to the critical hits.

If a armour do be having a max critical of x10, the item do be effectively giving ye no protection from the critical hits of a weapon. This do be meaning a weapon can hit and do up to ten times do be its normal damage if the hit do be a lucky one such as that causes a hit to be critical.

Now if thar armour do be having a max critical of x4, thar item do be of decent protection. This do be meaning any critical hit that would have been a hit lucky enough to be a critical hit more then a critical hit of four, shall become a critical hit of no more then four. So iffen ye would have been hit by a critical hit that was lucky enough to be ten, it shall become a critical hit of four. Also iffen ye do be hit by a critical that shall have been five, it also shall be made to be four. This do be a good protection for blocking thar lucky hits of ye enemies, especially should they be sissies.

[This means a hit that could have been 1000dmg (from a x10 critical), is now only a 400dmg hit (a x4 critical). As you can see, good armour will save you from instant death from a single lucky hit.]



Also ye do be considering thar reduction of damage thar armour do be giving ye. This be most important in thar blocking of hits thar not be so lucky a hit such that the hit do be a critical hit.

When ye do be struck by a weapon upon a location ye do be covering over with the armour, the armour damage reduction do be absorbing that ammount of damage from the hit the weapon would have been doing. This mean that ye do be hit by a blow less strong then ye do be otherwise hit.

[Lets say a weapon rolls its damage for 300dmg, but strikes a cuirass with 212 damage reduction. The only ammount of damage that gets through the cuirass is 88dmg. If your damage reduction is high enough, it does not matter if you can be hit.]

This do be defining the nature of all thar do be of thar armours. Having an understanding ye do be now the more able to thar learning of more higher levels of thar wisdoms of thar surviving by ye strength of will.

[so ends chapter one of the guide]

_________________
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Fri Apr 22, 2005 9:51 pm 
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Location: The Garrison at Hammerford, Hammerford Alora
This is EXACTLY the kind of stuff i was asking about.
Good job explaing it! Very comprehensive except for the..Dwarven?....accent? Is it dwarven? Funny. You really know what your talking about.
Thank you. I look forward to the next installment. :D

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Gilgolad
Order Of Angels
<Order Of Heaven>

And the angels sang in immaculate chorus, and down from the heavens decended Chuck Norris!


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 Post subject:
PostPosted: Sat Apr 23, 2005 8:49 pm 
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CHAPTER 2: Weapons
Part 1: Melee weapons

Ye must also do be learning thar ways of the weapons. For if ye enemy do be hurten, thar lesser the harm he do be having thar time to be doing ye.


Thar armour ye do be using do be spliting into types, just as armour do be doing affore. Ye do be having yer axes, yer crossbows, yer mace und hammers, yer staves, yer whips, yer blowguns, yer daggers, yer slings, yer swords, yer bows, yer exotics, yer spears, und most lastly yer talonous arms. Each of thar weapons do be having thar own skills which do be for thar use of thar weapons which thar skills do be for.

Thar weapons do be each having thar own damage which do be randomly rolled from thar damage that do be possible for thar weapons to be rolling. Thar higher yer skills do be being in thar weapon skill thar be thar skill for thar weapon ye do be using thar more damage thar weapon do be doing.

[if you have 99% in sword skill, and are wielding a sword, your weapon will gain as much as +50% to its actual roll of damage]

Thar weapons do be each also do be having a speed thar do be showing what thar speed do be for thar weapon, should ye do be using thar weapon. Thar higher do be yer skill in thar weapon skill thar weapon do be for, the faster thar speed do be for thar weapon.

[if you have a axe, with a normal speed of 7 seconds, and you have a skill in axes of 99% your actual speed will be reduced by 2 seconds to be 5 seconds of lag]

Though yer weapon do be having a certain speed which do be defined by thar weapon und do be also defined by yer skill in thar weapon skill thar weapon do be for, ye do be also having also differing ways ye can be using thar weapon. Thar differing ways do be thar Jab, yer Thrust, und most lastly yer Lunge. Thar Jab do be faster of thar three master strikes, but also do be thar weaker of thar three. Thar Thrust do be both thar medium of thar three in speed and do be also medium in thar damage. Most lastly we do be having thar Lunge, which do be a good strong hit, but which do be leaving over long time to recover, leaving ye defense open for a time.

Ye do be using thar Jab iffen ye do be having thar better weapons then thar enemy do be having armour. Trust to ye weapons do be hitting much and often. Iffen ye can be getting thar blood to flow to many differing place yer do be bleeding them out fastest. Thar do be thar trick of thar Jab, many be thar targets and fast do be the blows.

Thar thrust to be a decent average attack. Do be the deal of decent damage while do be not doing over much the lag on the swing. Do be good for moderate fight between equal the enemy.

Thar Lunge do be thar good opening strike as do be doing much thar damage. Do be good for scaring thar enemy, or do be seeing iffen they do be thar types trusting to much healing. Do also be thar good strike for thar finishing off an enemy do be getting lower in the blood with a good solid blow.

Used together that three master strikes work thar best. Do be opening with thar Lunge, which do be making for lower the blood. Do be now hitting them with much thar Jabs which do be trying to get much more thar bleeding. When thar enemy do be weakest, do be finishing with thar master strike, do be it Lunge or Thrust as do be needed.

[You have three attacks, jab, thrust and lunge. Lunge is strong, dealing massive damage, but with a lot of lag. Good for a finial killing blow. Jab is faster, allowing you to place lots of small cuts to various places, hopefully causing bleeding, since this strike is much weaker. Thrust is between the two other strikes.]

Thar weapons do be also having a max critical, which do be showing how hard do be possible to strike thar enemy on thar lucky hits. Thar higher do be thar number of thar critical hit thar better do be thar weapon. Such that iffen thar bronze axe do be having thar critical do be x2, thar do be meaning that iffen ye do be lucky yer hit such as to cause ye to hit with a strike such as do be causing a critical hit, ye do be able to cause thar damage up to double yer damage. Now susposen ye do be having a Dwarven Steel sword do be giving a critical thar do be x4, ye do be having a sword which do be able to strike thar lucky hits all thar way to four time thar damage do be of a normal hit. Thar criticals do be not always of thar max number, but it do be possible.

[If you have a emeralite sword with a critical hit max of x10, it is possible to hit for up to a x10 critical. Critical hits are mostly random, but should it roll up to a x10 you can do ten times the damage of a normal hit. If your sword is only x3, then any criticals that would have been above three times, become a x3 hit. A x4 critical allows a 400dmg lunge to suddenly become a 1600dmg lunge. As you can see, criticals are very powerful]

Thar do be over more reason for thar wishing for thar criticals. Do be thar critical really lucky, yer weapon may be causing thar critical wounds on that hit. Thar wounds do be ranging from thar small scratches which do be bleeding not so much, to thar severs which do be cutting off that limbs completely do be your weapon thar slashing type. Iffen yer weapon do be thar stabbing type, thar weapon do be causing wounds which do be either bleeding little, or do be gushing the blood. Iffen ye do be using that smashing blunt type, ye do be able to cause damage such as thar bruises all thar way up into thar smashed bones und skulls.

[Upon a critical hit, a roll is made to see if you cause wound damage as well as your normal damage. These vary with weapon type. Most slash weapons can cause a small cut, large slash, or a sever. Most pierce weapons cause either scratches, stabs, or deep stabs. Blunt weapons bruise, break bones, or shatter bones.]

Thar do also be damage caused by ye weapon upon thar armour do be worn by yer enemy. Iffen yer enemy do be wearing thar light armour which do be made of thar cloths und thar skins, thar slashing weapons do be doing thar most destruction to thar armour do be worn. Iffen yer enemy do be weaing thar light armour which do be made of thar metals, blunt weapons like unto thar hammers und maces do be doing thar most damage to thar armours.

[If you seek to damage the armour of your enemy, pick a weapon that hurts his armour type the most. Blunt for heavy armour, Slashing for light armour, and it is assumed to be piercing for medium armour. Natural armour (wood, cloth, and leathers) fall into one of those depending on the actual material]

Iffen ye do be wishing to do thar most damage with yer weapon, ye do be also wanting to make over sure it do be sharpened or do be reinforced to thar best thar is possible for to do. Do be watching your weapon, thar sharpness and reinforcing do be passing over thar time.

[Sharpen and reinforce boost the average damage of your weapon by as much as +25%. This goes away slowing with use, so keep your weapons sharp.]

These do be thar basic do be needing for thar use of thar weapons do be thar types which do be used in melee. Learn these well do be you wishing thar survival by strength of will.

[end of Chapter: 2, part 1]

_________________
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Sat Sep 03, 2005 11:51 pm 
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Hey, don't stop now, this is a cool thread. If you have time or even still have intrest, keep going! At least i'll be listening.

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Gilgolad
Order Of Angels
<Order Of Heaven>

And the angels sang in immaculate chorus, and down from the heavens decended Chuck Norris!


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 Post subject:
PostPosted: Thu Sep 08, 2005 9:37 pm 
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Joined: Tue Aug 02, 2005 4:46 am
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this is actually really good, i'd want more info, but if your tired, or just dont want to, its fine :)

it helped me understand stuff, like, i didnt know it was better to use certain weapons against certain armours...

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 Post subject:
PostPosted: Sun Oct 15, 2006 6:36 pm 
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Joined: Sat Oct 23, 2004 11:39 pm
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Bump

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~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Mon Oct 16, 2006 6:32 pm 
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Joined: Fri Oct 07, 2005 11:53 pm
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Bump in the night (even though I can see the sun....so...bright....)

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 Post subject:
PostPosted: Fri Nov 17, 2006 9:26 pm 
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Joined: Tue Aug 02, 2005 4:46 am
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though i'm sure it's not helpful at all,
Quote:
Thar armour ye do be using do be spliting into types, just as armour do be doing affore.


yeah. i'm sorry i'm bored and anal

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