Dark Legacy MUD Forum


Multi User Fantasy Text Game
It is currently Fri Apr 26, 2024 6:13 pm

All times are UTC





Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: The Surpriiiiiiiiise! patch notes & Test run
PostPosted: Sat Jan 05, 2008 3:30 pm 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
Here are the patch notes for the supriiiiiiiiiiise patch!


I've focused on:
- Making quests a possibility
- Giving players something to buy and sell
- Reviving togetherness via guilds
- Increasing diversity in enchanting
- Increasing customers for cloth and leather crafters
- Introducing some fun new thingies! :P

Download the patch notes here: Patch notes (pdf)

Codeport is now open! Point your mud client to daan.demon.nl port 9898


Last edited by Celeborn on Sat Jan 05, 2008 5:32 pm, edited 1 time in total.

Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 3:55 pm 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
I'm off to the store and back and then i'll see about testing :P 30 mins.


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 4:25 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
i found another godforge while u went to the store, weeeeeeeee! :D


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 4:34 pm 
Offline
Newbie
 Profile

Joined: Sun Feb 12, 2006 3:37 pm
Posts: 15
I'm impressed. I think the patch looks pretty cool.


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 4:47 pm 
Offline
Lowbie
 Profile

Joined: Sun Jan 21, 2007 10:00 pm
Posts: 87
i wanna test it NOW!!! :D whens it gonna be up?


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 4:49 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
be patient and let the poor man get back from the store first :P sheesh l ol


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 4:52 pm 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
Just a mooooooooment longer!


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 4:52 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
Just read over the notes, it looks pretty darn sweet, I'm excited :D


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 4:53 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
NOTE TO COMPLAINERS: Terkal will find youuuuuu :)


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 5:33 pm 
Offline
Lowbie
 Profile

Joined: Sun Jan 21, 2007 10:00 pm
Posts: 87
im not complaining, im saying its cool, and i wanna try it NOW, but i GUESS i'll wait :P


Top
 

 Post subject:
PostPosted: Sat Jan 05, 2008 5:35 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
code port is up! get in there boys and girls!


daan.demon.nl 9898


Top
 

 Post subject: Patch Notes - Fixes
PostPosted: Sun Jan 06, 2008 1:01 am 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
Fixes:
- Fixed resistance baboos (but wont be in effect until patch goes online on mainport)
- Pet toys and eggs will no longer pop more than once in a chest.
- Lowered droprate of toys (common infrequent->extra infrequent. rare rare->extra rare).
- Fixed droprate of knowledge tomes in epics. (increased)
- Added 10 new treasure collectables.
- Lowered the lock spawn rate in dungeons (notice, not all epic dungeons have the same percentage of locked chests).
- Baboos that allow ANY locations no longer allow bad enchant items like womb or uniform.
- Gain 100 influence for sacrificing a guild slab.
- Anywhere from 250 to 5000 influence gained for completing a treasure map.
- Slightly decreased gold drop size
- Slightly decreased valuables value.
- Increased influence rewards for reaching level 10, 20 and 35
- Bonus for reaching level 10 moved to 15
- Bonus for reaching level 20 moved to 25
- A character always gets full guild influence for a quest, except for epic characters performing normal quests.
- Each 100 epic levels difference counts as 1 level for epic quests towards determining XP.


Top
 

 Post subject:
PostPosted: Mon Jan 07, 2008 8:34 pm 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
Patch tweaks 7-1-2008

- Ultra runes are now legendary.
- Quest rewards that are (hidden) or (burried) are now automatically unhidden and unburried when given to the player. :P
- Changed glory cost for charging baboos. Common: 50->20, Uncommon: 200->50. Rare (500) and Legendary (2000) stayed the same.
- Charging baboos (use <baboo> charge) no longer charges baboos on the floor.
- Added minimum enchant space of 10 for spellbook and songbook.
- Enchantment space modded, to make the HQ and normal items more useful.
crafted: *16 MP (same), *11 HQ (raised), *7 Normal (raised)
non layered npc: no MP , *6 HQ (raised), *2 Normal (raised)
layered npc: no MP , no HQ , *1 Normal (raised)
- More enchant space on lower level items
- Increased lowest level baboo to level 20. (They will drop at level 1-20).
- Decreased enchant space penalty from 200% to 100% on level 20 items.
- Level 20 baboos start with at most 2 enchantments (opposed to just 1).
- Decreased glory cost for the lowest level, limited enchant baboos. (Common and Uncommon only!)
- Enchanting with baboos requires a common skill percentage. (A skill allows enchanting a target of a certain level). Enchanting an level 20 requires 0% skill, 30 requires 5%, 50 requires 20%, e100 requires 40%, e250 55%, e500 90%.
- Replaced the old Baboos with a new set. (see changes above).
- Doublechecked: Map treasure chests have not been modified (they are still the prime source for ultra runes). Ultra rune drop in the world is legendary, (really really rare).
- Golden token gives influence.
- Now gain 1 influence per 50xp instead of per 100xp

We're getting close now :P


Top
 

 Post subject:
PostPosted: Tue Jan 08, 2008 8:17 pm 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
I think the patch is almost ready for release. We just need some more enchantment testing. bring your enchanters to the codeport and give it a try!


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC



Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits